
Sees inside your engine
A Studio plugin sends errors and output back, so the agent already has the stack trace.
The AI IDE for game developers. Code, models, effects and animations, in one editor.
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+local CS = game:GetService("CollectionService")+local function kill(hit)+ if hit.Parent:FindFirstChild("Humanoid") then+ hit.Parent.Humanoid.Health = 0+ end+end+for _, lava in CS:GetTagged("Lava") do+ lava.Touched:Connect(kill)+end
Script
“Make the lava kill players”

Obby
“Build an obby in the sky”

Model
“Give the knight a heavy two-handed greatsword”

Map
“A haunted forest map”

Effect
“Ember burst when the forge ignites”

Race track
“A desert canyon race track”

Animation
“A robot shopkeeper that waves at players”

Town
“A snowy mountain village”

Prop
“Loot chest for the spawn area, low poly”

Level
“Jungle temple ruins with traps”

A Studio plugin sends errors and output back, so the agent already has the stack trace.

Searches the catalog for what you asked for and flags free models that hide scripts.

Save a script and it’s in the game. Build in Studio and it’s back in your files.
